I’ve just achieved the MCSD App Builder certification

In the previous days, I’ve received confirmation that I achieved the new certification Microsoft Certified Solutions Developer: App Builder – it validates that you have the skills needed to build modern mobile and/or web applications and services. The exams required are fully explained on the certification website: interestingly, the new MCSA (Microsoft Certified Solutions Associate) path is […]

XAML Behaviors, Windows 10 UWP and Open-Source

I’ve always been a great fan of XAML Behaviors: they help following good coding practices and keeping separation of concerns in your code. Ah, did I also mention that they help to write elegant code? 😉 Good news is that XAML Behaviors have been Open-Sourced and are available for download and contributions on GitHub: more […]

Multi-Touch Behaviors project moved to GitHub

I’ve just pushed to GitHub a first version of the Multi-Touch Behaviors containing a new sample targeting Windows 10 UWP (work in progress…) and some refactoring using shared projects in order to simplify the code and reusing it across different platforms. For new contributions just send pull requests here!

Player Framework Beta 3.0 and Universal Smooth Streaming Client SDK for Windows 10 UWP available

A new version of the Player Framework targeting Windows 10 UWP is now available for download from Codeplex. Smooth Streaming support is provided via the Universal Smooth Streaming Client SDK available in the Visual Studio gallery. PlayReady is now part of the UWP platform (read the original discussion here), so there is no additional SDK required. […]

NDepend v5.0 available

I’ve just received my copy of NDepend v5.0: this new version adds several great features to the product including Support for Visual Studio 2013 (yeah!) New Dashboard Panel Focusing on Recent Rules violation UI Enhancements Trend Monitoring Churning Rules and Queries Report Enhancements Click here to read a detailed description of the new capabilities and access the […]

NDepend v4.1 adds CQLinq killer feature and support for Windows Store apps

I already blogged about NDepend basic features here: I was positively impressed by the capabilities of this tool by fellow MVP Patrick Smacchia. NDepend permits you to examine .NET projects and highlight different metrics in the code in order to better analyse what areas of your solution needs refactoring for improving performance, code maintainability, application […]

MultiTouch Behaviors available on NuGet

I’ve received several requests for publishing the MultiTouch Behaviors on the NuGet gallery so I created a simple package containing support for the Windows Phone and Silverlight platforms. To enable your project for MultiTouch, just run the following command in the Package Manager Console and all the libraries and dependencies will be added to the Visual Studio project: […]

Windows Phone 8 Multi-Touch Behaviors available on CodePlex

The last week has been very exciting for Microsoft developers: The //build/ conference in Redmond was full of amazing content including Windows 8, Windows Phone 8 SDK, Microsoft Surface, Xbox SmartGlass, Kinect for Windows and the new language TypeScript. Unfortunately I hadn’t the possibility to participate at the conference but had some free time during the week-end to watch some of […]

TechDays WPC 2010: I’ll be there! Speaking about Silverlight, Multi-Touch and Natural User Interfaces

This year I’ll be presenting about “Silverlight, Multi-Touch and Natural User Interfaces” at the Techdays WPC 2010 conference in Milan on November, 25 2010. The same day I’ll be also at the MVP booth, if you’re attending the conference come and say Hi! 🙂 Happy Silverlighting!

Book preview: Silverlight 4 User Interface Cookbook

Check out the new book “Silverlight 4 User Interface Cookbook” by Vibor Cipan: This is the overview taken from the publisher site: The first and only book to focus exclusively on Silverlight UI development. Have your applications stand out from the crowd with leading, innovative, and friendly user interfaces. Detailed instructions on how to implement […]