I’ve just uploaded my slides and samples related to my session Analysing visual content using HoloLens, Computer Vision APIs, Unity and the Mixed Reality Toolkit at DDD Reading 2018. The source code is available on GitHub.
I’ve received confirmation that I’ve been accepted at the DDD Reading conference where I’ll be presenting a lightning talk related to HoloLens, Windows Mixed Reality and Cognitive Services on 23rd June 2018. I’m thrilled for the opportunity and looking forward to this great event! If you plan to attend just stop by and say Hi […]
I’ve just uploaded my slides and samples related to my session Analysing visual content using HoloLens, Computer Vision APIs, Unity and the Mixed Reality Toolkit at DDD Wales. The source code is available on GitHub.
I’ve always been a big fan of manipulations, as in the past I worked on some multi-touch XAML Behaviors implementing rotate, translate and scale on 2D objects. As I progress with my learning about HoloLens and Windows Mixed Reality, I had on my to-do list the task of exploring how to recreate this scenario in […]
I’m very excited to announce that I will be speaking about HoloLens, Windows Mixed Reality and Cognitive Services at the DDD (Developer! Developer! Developer!) Wales 2018 conference in Swansea on 24th March. I’m looking forward to meeting all the community! See you there? 🙂
In these days, I’m exploring the combination of HoloLens/Windows Mixed Reality and the capabilities offered by Cognitive Services to analyse and extract information from images captured via the device camera and processed using the Computer Vision APIs and the intelligent cloud. In this article, we’ll explore the steps I followed for creating a Unity application […]
In these days, I’m exploring the options for switching between Unity 3D and XAML 2D views integrating the access to UWP APIs for content hosted on Web Views. This scenario could be particularly useful if an app needs to reuse existing code, perhaps available in a website, with the requirement to access the Windows Runtime […]
Previously I blogged about creating a Mixed Reality 2D app integrating with a Bot using LUIS via the Direct Line channel available in the Bot Framework. I decided to add more interactivity to the app by also enabling text to speech for the messages received by the Bot: this required the addition of a new […]
Today, I launched Unity for some HoloLens and Mixed Reality dev and received the following error: After some research, I verified the latest graphic drivers were available in my machine and ran a dxdiag to check that all the DirectX features were enabled: Then, I searched for command line arguments on the official documentation and […]