Experiments with HoloLens, Mixed Reality Toolkit and two-handed manipulations

I’ve always been a big fan of manipulations, as in the past I worked on some multi-touch XAML Behaviors implementing rotate, translate and scale on 2D objects. As I progress with my learning about HoloLens and Windows Mixed Reality, I had on my to-do list the task of exploring how to recreate this scenario in […]

Analysing visual content using HoloLens, Computer Vision APIs, Unity and the Mixed Reality Toolkit

In these days, I’m exploring the combination of HoloLens/Windows Mixed Reality and the capabilities offered by Cognitive Services to analyse and extract information from images captured via the device camera and processed using the Computer Vision APIs and the intelligent cloud. In this article, we’ll explore the steps I followed for creating a Unity application […]

Exploring Windows Mixed Reality, switching between 2D / 3D and embedding Web Views

In these days, I’m exploring the options for switching between Unity 3D and XAML 2D views integrating the access to UWP APIs for content hosted on Web Views. This scenario could be particularly useful if an app needs to reuse existing code, perhaps available in a website, with the requirement to access the Windows Runtime […]

Experiments with HoloLens, Bot Framework and LUIS: adding text to speech

Previously I blogged about creating a Mixed Reality 2D app integrating with a Bot using LUIS via the Direct Line channel available in the Bot Framework. I decided to add more interactivity to the app by also enabling text to speech for the messages received by the Bot: this required the addition of a new […]

Experiments with HoloLens, Bot Framework, LUIS and Speech Recognition

Recently I had the opportunity to use a HoloLens device for some personal training and building some simple demos. One of the scenarios that I find very intriguing is the possibility of integrating Mixed Reality and Artificial Intelligence (AI) in order to create immersive experiences for the user. I decided to perform an experiment by […]

Validate input in Xamarin.Forms using INotifyDataErrorInfo, custom Behaviors, Effects and Prism

This post is also available in the Premier Developer blog. I have recently been investigating the support available in Xamarin.Forms for validation and, in particular, researched the possibility of using INotifyDataErrorInfo to complement the traditional approach of using Behaviors. In simple scenarios, it’s possible to perform validation by simply attaching a Behavior to the required […]

Useful links for exam 70-357: Developing Mobile Apps

Last week I received confirmation that I passed the exam Developing Mobile Apps which I took in beta last July while I was preparing for UWP – App Architecture and UX/UI & UWP – App Data, Services, and Coding Patterns. Since this last exam completes my certification journey for MCSD / MCSA: App Builder – Universal Windows Platform, […]