Xamarin.Forms: reusing resources in XAML using Styles

Previously, I’ve blogged about creating a custom Behavior in Xamarin.Forms. The sample published on GitHub initially used the default template available in Visual Studio which instantiates the Application singleton from C# using the following App class:

This is a great approach, however very often it is useful to define common resources in XAML and reuse them across the application using Styles.

To achieve this, It’s possible to transform the App class in a partial one and add a new App.xaml source file containing a resource dictionary to be shared:

In this code, I’ve defined a new resource with a specific Padding to be applied only on iOS via the OnPlatform class, and an explicit style named PageStyle targeting ContentPage types.

The modified code behind is now taking care of parsing/loading the XAML (via the InitializeComponent() call) and then creates an instance of SamplePage:

The page can now consume the new style specifying Style=”{StaticResource PageStyle}” (dynamic resources are also supported):

This is a basic example of using styles in Xamarin.Forms: a complete coverage of the various options is available on the Xamarin official documentation.

The source code is available for download here.

Xamarin.Forms: using the PanGestureRecognizer

Recently I’ve blogged about Xamarin.Forms and how to create a XAML Behavior for enabling Multi-Touch gestures to generic elements and implementing a scale / pinch functionality.

Fortunately the framework provides three types of recognizer that greatly simplify the implementation:

  • PinchGestureRecognizer allows user interactions for zoom / scale functionalities;
  • PanGestureRecognizer enables pan / translate transformations;
  • TapGestureRecognizer detects tap events.

Yesterday I decided to try the PanGestureRecognizer for extending the capabilities of the Behavior described in the previous post.

First of all, I added two Bindable properties in order to permit activation / deactivation of individual gestures (Bindable properties are equivalent to Dependency ones in UWP XAML)

In this way we can specify in our XAML what gestures are enabled:

Then I initialised the GestureRecognizers adding a new PanGestureRecognizer to the recognizers list:

And subscribed to the PanUpdated event in order to apply the translate transform:

The implementation of this event handler permits to update the X and Y coordinates of the element when a Pan gesture is detected:

Here we go: the sample app can now be deployed to the emulators and iOS / Android / Windows devices.

Just a couple of notes:

  • deployment to iOS required this workaround to work properly since the new sample app uses different assemblies;
  • Tap gestures on Android requires Xamarin.Forms – minimum version v2.1.0.6501-pre1 as pointed by the official documentation.

As usual, the latest source code is available for download on GitHub.

Having fun with Xamarin.Forms and Multi-Touch Behaviors

Recently Xamarin has released preview support for the Universal Windows Platform in their Xamarin.Forms framework so I have been playing around with version 2.0 for testing its features and verify how easy is to target multiple platforms (iOS, Android, Windows 10 UWP, Windows Phone, Windows 8.1) with a single codebase.

One of the experiments I have done is related to custom multi-touch gestures: the idea to use a XAML Behavior is a common scenario to write well structured code so I started creating a new Cross-Platform Xamarin.Forms Portable project and upgraded the NuGet packages to the latest stable version of the framework (currently v2.0.1.6505).

I have then read the official documentation and analysed the samples available on GitHub: a very good example is the PinchGesture one so, starting from it, I created a new MultiTouchBehavior implementing this gesture and attached the same Behavior to an Image object added to a sample ContentPage, as described below in this lovely cross-platform XAML 🙂

The BindingContext=”{Binding}” is used to trigger the BindingContextChanged event and initialise correctly the GestureRecognizers  for the parent object since the AssociatedObject.Parent is set to null when the Behavior.OnAttachedTo() is called (I suppose that the XAML tree is not yet completely created when the behavior is attached in Xamarin.Forms):

Here is the project deployed to the Android, iOS and Windows 10 emulators:

MultiTouch_Android_Emulator   Simulator Screen Shot 14 Feb 2016, 18.25.00   MultiTouch_Windows10_Emulator

I’ve been particularly impressed by Xamarin.Forms: the possibility to target so many platforms using the same code is a killer feature and the development environment is also very comfortable to use.

The sample code used in this post is available on GitHub, I’m planning to add more functionalities in the future with particular regard to other common multi-touch gestures using Xamarin.Forms and XAML.

Silverlight 2 for Mobile announced at PDC

The video of the talk taken by Giorgio Sardo and Amit Chopra is available here.

As reported by Chris Hayuk in this post, you do not have to do anything to make your Silverlight Application to make it work on the mobile, no recompiling, nothing.

The public CTP should be available Q1 2009, so in the meantime we could start to use the MVC pattern, as suggested by Bart in this article.

PDC 2008 Sessions Overview

The session list is available here.

There are many interesting topics about:

  • Live Mesh Platform and Cloud Services Architecture;
  • Developing Silverlight for Mobile and Business applications;
  • Windows 7 Touch computing and Web Services in native code (!);
  • Developing for Windows Mobile.