Experiments with Multi-touch: A Windows Phone Manipulation sample
I’ve just updated the project on CodePlex http://multitouch.codeplex.com to Silverlight 4 RC and added a new sample of multi-touch using Windows Phone 7 manipulation capabilities starting from this how-to available in MSDN – “How to: Handle Manipulation Events” - http://msdn.microsoft.com/en-us/library/ff426933(VS.96).aspx.
The modified sample uses an Image to illustrate the possibility to move and scale objects in the Windows Phone emulator using the “ManipulationDelta” event:
These are the steps to follow in order to enable Scale and Translation gestures in a Windows Phone application:
- Just create a new “Windows Phone Application” from Visual Studio and then add an Image control in the MainPage.xaml using this code
<Canvas x:Name="ContentCanvas" Grid.Row="1">
<Image Source="Images/Desert.jpg" Canvas.Left="99" Canvas.Top="100"
x:Name="image1" Stretch="Fill" Width="300">
</Image>
</Canvas>
- Then add an event handler for the “ManipulationDelta” event for applying a Scale and a Translate transform using the CompositeTransform available in Silverlight 4:
public MainPage()
{
InitializeComponent();
SupportedOrientations = SupportedPageOrientation.Portrait | SupportedPageOrientation.Landscape;
ManipulationDelta += image1_ManipulationDelta;
_compositeTransform=new CompositeTransform();
image1.RenderTransform = _compositeTransform;
}
private CompositeTransform _compositeTransform;
void image1_ManipulationDelta(object sender, ManipulationDeltaEventArgs e)
{
// Scale
if (e.DeltaManipulation.Scale.X!=0)
_compositeTransform.ScaleX *= e.DeltaManipulation.Scale.X;
if (e.DeltaManipulation.Scale.Y!=0)
_compositeTransform.ScaleY *= e.DeltaManipulation.Scale.Y;
// Translation
_compositeTransform.TranslateX += e.DeltaManipulation.Translation.X;
_compositeTransform.TranslateY += e.DeltaManipulation.Translation.Y;
}
The source code is available for download from CodePlex: http://multitouch.codeplex.com
Happy Silverlighting!





April 5th, 2010 at 15:14
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April 5th, 2010 at 16:01
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